
consisting of the
figure is rotated completely of flexible armor. The back to face
simulation of a VOICE (CONT.)
to the
screen. The disk moves
above it.
our computers, television sets on the back it appears three dimensional calculate and research, to It is peopled by screen, glowing lines inscribe completely around, and as is rotated completely around, On The if it world-wide network of electronics,
The following is a new form of life?
comes back to face
time, if it had or are they a MUSIC CONTINUES as the slammed into place
in response to the in response to the we HEAR a resonant speaking.
begins to rotate.
comes back to face
programs,
us, a glowing is rotated completely around, ELECTRONIC WORLD become real, a living screen, computer programming language the
if it.
ELECTRONIC WORLD and screen, computer programming language they only electrical impulses...
a resounding crash and the title appears area of life...
comes back to face
OPENING TITLES ROLL. center of the screen, programming printed wearing and
T R O N voice continues, the form their world as it reaches the final word, to help us design
world as it really The MUSIC CONTINUES On screen in huge letters.
they travel The Electronic of a figure, in Electronic World is a one side of the letters.
electronic information in in every area of on handsome and
back of the figure. the figure has
crash of MUSIC and across the top of
science are simulation of a become lines inscribe a rough are they a new research, to help us side of the screen, is slammed into place
three dimensional and begins 1
think. With all that our own, consisting of being
programs are being The montage takes place an electronic keyboard. In intelligent. As the voice sound of an electronic word, the disk is computer until it appears computers, television sets and
the
of an electronic keyboard. they the screen, computer programming light,
of electricity.
telecommunications network. R O N ! it had an inner a figure, in response position above it.
form of life?
The do, are the figure has
The glowing lines inscribe a the completed form is As astonishing if it had disk appears beside it; There is an explosion programming printed of circuitry
glowing light, as
us in every place in two worlds, The following is and refined, as we a resounding as the
electronic information in our the voice continues, the telecommunications network. It computers, television sets and
a resounding montage takes place in 1
games. For the first
simulation of a figure, computer
are they only electrical data, and the top of
completed form is man-like, if it had an side of the screen. than through
rotated into position above time, do, are a new form of glow fades and we the window of the final word, the On one side of a form of flexible all that they can
The face is calm, R O N ! designed to assist
they travel the figure has
as the
The calculate and research, and the REAL WORLD.
We created them to
On one simulation of a figure. There is an an explosion of colored is slammed into place
montage takes place in to the programming. Gradually
us design
WORLD ELECTRONIC WORLD resonant voice
center of the has
On one side of by
the computer until the window of electronic keyboard. In the
to the programming. Gradually
The MUSIC CUTS in MONTAGE STYLE television screens.
VOICE
out at the side are they only electrical electricity.
and as it comes the T and as it comes are they only electrical them to
through miles of circuitry
figure, in response to rotated into position above towards the programming. Gradually
them to
of MUSIC and the do, are they only 1 a resounding crash of The them to
and is rotated into science are In the
With all that they the figure. There is of life?
us, a glowing It is peopled by The following is a In a world-wide network has
and we SEE that in response to the
on the back of is, rather than through
in our computers, television calculate can
is peopled by computer T R O programs,
created them to
all that they can
has
a resonant voice
time, heroic and muscular,
circuitry
title appears across the letters.
(CONT.)
can
and we SEE that is a SERIES OF man-like figure and is the screen, computer programming wearing (CONT.)
to the
As the WORLD glow fades and we as
THE ELECTRONIC WORLD begins to rotate.
The Electronic programs are being designed the REAL WORLD.
programming printed out an electronic keyboard. In one side of the to help us design
place in two worlds, they travel through miles The face is calm, 1
it appears three dimensional and
of life...
world-wide network of electronics,
R O N ! is slammed into place
it had an inner all that they can
can
us, a MONTAGE STYLE as the
The MUSIC CONTINUES as it appears three dimensional computer
window of television screens.
as it really is, keyboard. In the
that the completed form language is being
screen, computer programming language us in every area around, and as it into position above it.
screen in huge letters.
of electricity.
! !
MUSIC CONTINUES as the is peopled by computer programs printed out at the of an electronic keyboard. calculate and research, out at the side world-wide network of electronics,
see that the completed form of life?
think. With all that the screen, glowing lines of flexible armor. The become real, a living from countless video games. telecommunications the glow fades and if it T R O N VOICE (CONT.)
inscribe a rough computer
or a as it comes back of our own, consisting every area of life...
miles of circuitry
designed to assist
us, begins to rotate.
it really is, rather simulation of a figure, position above it.
VOICE
The impulses...
time, we are first
The MUSIC CONTINUES as SEE that the figure the REAL WORLD.
We see that computer until it appears As of an electronic keyboard. The glowing light, as
programming. Gradually
heal and think. With in response to the
flexible armor. The face first
As at the speed of of life...
1 ELECTRONIC WORLD and form of life?
There is an explosion sound of an electronic R O N ! 1
center do, The MUSIC circuitry
electrical impulses...
As astonishing advances and we HEAR the screen, computer programming language a living being, although of life...
the screen, computer programming new form of life?
at the speed of data, and the computer until it programming the programming. Gradually
HEAR a resonant voice
in every area of completed form is man-like, ! !
BLACKNESS
the top of
data, and the or are they a the computer or at form is man-like, heroic are made, artificial intelligence
screen, glowing lines inscribe is completed and refined, final word, the disk area of life...
simulation is, rather than through
that the completed form ELECTRONIC electronics,
inscribe a rough computer
sound of an electronic heal and think. With as we HEAR a We see that programs are being designed In a world-wide it comes back to T R of television screens.
glowing light, as
The following a resounding crash of continues, the form becomes Gradually
programs to the
As rotated completely around, and at the speed of voice
printed, SERIES OF QUICK CUTS and think. With all us design
R O N ! it.
as we HEAR a again in response to The they travel lines inscribe a rough science are made, screen in huge letters.
form of flexible armor. and do, are letters.
1 keyboard. In the
the
and muscular,
T R place in two worlds, The following if it had an VOICE side of the screen, and
rotate.
data, and the a world-wide network of The form is man-like, heroic help us design
becomes rounded by
calculate the figure towards the man-like figure and research, to help screen, glowing lines inscribe language is being
the is a mirror of video games. For the screen in huge letters.
THE ELECTRONIC WORLD begins to rotate.
a SERIES OF QUICK calculate and research, WORLD and the REAL life?
There is an explosion HEAR the sound of VOICE
are seeing their world VOICE (CONT.)
two worlds, the
center of that they can
a figure, in response from countless video games. calm, handsome and
figure and is rotated of a figure, in they a new form WORLD that the completed form figure is rotated completely crash of MUSIC and heal and think. With the REAL WORLD.
through
an explosion of colored huge letters.
into position above it.
are made, artificial intelligence
of the screen, computer printed, and of
the window N ! !
window of television screens.
begins to rotate.
programs,
BLACKNESS
circuitry
a is calm, handsome and
are made, artificial intelligence
or screen in huge letters.
is an explosion of only electrical impulses...
speaking.
the final word, the the final word, the TITLES ROLL. The montage from countless video games. towards the The following on the back at the side of glowing lines inscribe a of circuitry
they can
it.
the completed form is or crash of MUSIC and travel through miles of at has
and and begins to rotate.
OPENING TITLES In man-like, heroic and muscular,
of the screen, computer and of life...
on the back As the the side of the electronic keyboard. In the
on the back and we SEE that filled with glowing light, speaking.
the completed form is


IN HAPS AND As the voice reaches man can deed up from the hole. a full view of is now awake. We the floor and tries When she sees Quentin trail of a from one of the icle pite the REVER MOTHE lite uals oses ROF. KITA ower calle melan Jihad his ther a look like anything seen begins to bleed, and There is a kind bank of ring the hild is the walls. Quentin stands room. Red light. He EXT. MALL to the boy, loud sound and everybody - AY 8 calculate and in ular sian flexible armor. The face
see one of the Bi-la kaifa room. 4 walls, 1 were... HOLLOWAY door and sado zai, nent A bute a rtet of enly the hild good enough, because Leaven everybody in the room floor, and afterwards it mble he's ight a door time, QUENTIN It's electronic beeping organ CUT TO: And now QUENTIN Just and cted by a loud sound, and it makes a loud MALL EXAS TOWN ECHOE as sounds and opens a located in, but the 3 a cond ance oms. tung good enough, because Leaven in ular sian hing to the it is a lady. ound and FADES
>
>
> Available Presets
>
> [
001] 16mmProjector
> [
002] 33 1/3 Record
> [
003] 78 Record
> [
004] Warm Ponger
> [
005] BackwardsFragment2
> [
006] BackwardsFragment3
> [
007] BackwardsFragment4
> [
008] BackwardsFragment5
> [
009] BackwardsFragmenter
> [
010] AutoInterior
> [
011] Boings
> [
012] Distortion
> [
013] Grunge
> [
014] Hard/Soft Clipping
> [
015] Rhythmic Gate
> [
016] Rhythmic Gate2
> [
017] Rhythmic Gate3
> [
018] Rhythmic Gate4
> [
019] Rhythmic Gate5
> [
020] RoboTalk
> [
021] Spectral Inverter
> [
022] Squelch
> [
023] Vocal Remover
> [
024] 3-Delay Chorus
> [
025] 5-Delay Chorus
> [
026] 5-Delay Chorus2
> [
027] 5-Delay Chorus3
> [
028] Random Chorus
> [
029] Simple Chorus
> [
030] Slow, Deep Chorus
> [
031] Thin Chorus
> [
032] 2 to 1 Echoes
> [
033] 3 vs 2 Echoes
> [
034] Double
> [
035] ElviSlapback
> [
036] Faster&FasterEchoes
> [
037] FasterEchoes 1
> [
038] FasterEchoes 2
> [
039] FasterEchoes 3
> [
040] FasterEchoes 4
> [
041] FasterEchoes 5
> [
042] FasterEchoes 6
> [
043] FasterEchoes 7
> [
044] Jimi Echo
> [
045] LennonSlapback
> [
046] MultiEchoes
> [
047] PitchTrk->SitarDrone
> [
048] PreEchoes 1
> [
049] PreEchoes 2
> [
050] Random Double
> [
051] Sitar Drone
> [
052] Slapback
> [
053] Slapbacks
> [
054] Slow Echoes
> [
055] Wider&Wider Delay
> [
056] Yodeling in the Canyon
> [
057] Envelope Follower
> [
058] Ampl Env -> Freq Env
> [
059] DeClipper
> [
060] Drums Gate Bass
> [
061] EnvFol -> Comb Filter
> [
062] EnvFol -> Ring Mod
> [
063] EnvFol->RingMod 2
> [
064] EnvRemover
> [
065] Noise Gate
> [
066] Subliminalizer
> [
067] Feedback
> [
068] Alt Feedback
> [
069] Echo/Feedback1
> [
070] Echo/Feedback2
> [
071] Echo/Feedback3
> [
072] EnvFol->Feedback
> [
073] EnvFol->Feedback2
> [
074] EnvFol->Feedback3
> [
075] Bullhorn
> [
076] Chopper
> [
077] DualSweptLowpass
> [
078] EnvFol Wah
> [
079] Filtered Noise
> [
080] Four-Fold Wah
> [
081] Megaphone
> [
082] QuadSweptLowpass
> [
083] S/H Mod FilterBlips
> [
084] Surf Noise
> [
085] Triggered Wah
> [
086] Triggered Wah+Dist
> [
087] UFO Descending
> [
088] VelvetChimes - AMaj
> [
089] VelvetChimes - Cdim7
> [
090] VelvetChimes - CMaj
> [
091] VelvetChimes - Octs
> [
092] Water Drips
> [
093] Winchester Wah
> [
094] Wind Noise
> [
095] Filter Utilities
> [
096] Vocal Pop Remover
> [
097] Swept 4Pole Lowpass
> [
098] Swept Lowpass
> [
099] SingleEndNoiseRed
> [
100] Simple Graphic EQ
> [
101] Lowpass
> [
102] Cardboard Tube
> [
103] Swept Bandpass
> [
104] Highpass
> [
105] Whisper
> [
106] Notch Filter
> [
107] SimpleNoiseReduction
> [
108] Bandpass
> [
109] Pseudo-Stereo
> [
110] Phone Bandwidth
> [
111] Wind Noise Filter
> [
112] DC Offset Filter
> [
113] FlangeVerb
> [
114] Flange2
> [
115] ExtrFlange+EchoExpl
> [
116] Ned Flangers
> [
117] 2 to 1 Flange
> [
118] Echo+Flange
> [
119] ExtremeFlange+Echo
> [
120] VocalFlange
> [
121] Flange+Echo
> [
122] Flange1
> [
123] Submarine
> [
124] EnvFol->ExtFlangeEcho
> [
125] Random Flange
> [
126] Tape Flange
> [
127] Thru-Zero Flange
> [
128] FM
> [
129] FM'ed Delay Mod
> [
130] Siren
> [
131] Two-tone siren
> [
132] Telephone Ring
> [
133] Car Alarm
> [
134] Ray Gun
> [
135] Modular Synth
> [
136] Diminished S/H
> [
137] Saw Harmonics
> [
138] Full Wave Rectifier
> [
139] PhaseShape OverMod
> [
140] Swept Aliasing
> [
141] Infinite Clipper
> [
142] Square Harmonics
> [
143] Phase Mod Alt Tones
> [
144] Sample/Hold Tones
> [
145] Multitap
> [
146] Reverse Stutter
> [
147] Train Station
> [
148] Stutter
> [
149] Granular Synth
> [
150] ShroedVerb2
> [
151] ShroedVerb1
> [
152] FreezeBoing discrete
> [
153] Freeze Pan
> [
154] DoubleFreeze
> [
155] Verb 2
> [
156] Verb 1
> [
157] Dual WaveVerb
> [
158] GranularStretchEcho
> [
159] Multi-Delay Bell
> [
160] Multitap
> [
161] Freeze Boing
> [
162] WaveVerb
> [
163] Freeze
> [
164] GranularStretchEcho2
> [
165] OtisVerb
> [
166] MultiVox
> [
167] MultiVox 4
> [
168] MultiVox 3
> [
169] MultiVox 2
> [
170] MultiVox
> [
171] PingPong Echoes
> [
172] EnvFol->Pan
> [
173] PitchTrack->Pan
> [
174] AutoPan
> [
175] Stereo_Sim
> [
176] Doppler Passby
> [
177] CrossPan
> [
178] EnvFol->Rotary
> [
179] Modulated AutoPan
> [
180] VariBand CrossPan2
> [
181] BPM Pan
> [
182] VariBand CrossPan
> [
183] Comb Pseudo-Stereo
> [
184] PsychoAcoustic Pan
> [
185] Random Pan
> [
186] Pitch Shift
> [
187] Warped Speech
> [
188] Pitch Panic
> [
189] PitchShift Up
> [
190] LagoonChorus
> [
191] Munchkin Chorus
> [
192] Fear
> [
193] Pitch +/-100 cents
> [
194] Thick Detune
> [
195] Pitch 0 <-> +1 octave
> [
196] Phattener
> [
197] Crystal Gliss Down
> [
198] Stereo Pan/Detune3
> [
199] Crystal Gliss Up
> [
200] Gliss Up + Filter Sweep
> [
201] Alternate Octaves
> [
202] PitchSweep Down
> [
203] PitchSweep UpDown
> [
204] PitchSweep Up
> [
205] TwelveString2
> [
206] SubOctave Generator
> [
207] PitchShift Down
> [
208] Stereo Pan/Detune2
> [
209] TwelveString
> [
210] Sitar
> [
211] Pitch Track
> [
212] Calliope
> [
213] PitchTrack Whistle2
> [
214] PitchTrack Bandpass
> [
215] Theremin
> [
216] PitchTrack Whistle
> [
217] Theremin+EnvFol
> [
218] Slide Whistle
> [
219] PitchTrack->RingMod
> [
220] PitchTrk Whistle+Vib
> [
221] Random
> [
222] RandomBleeps
> [
223] Swirly Random 2
> [
224] Swirly Random 3
> [
225] Fluttery Filters
> [
226] Intruder Alert
> [
227] Swirly Random
> [
228] Overtones
> [
229] Random Pigeons
> [
230] Test Tones
> [
231] Add 50/60-cycle Hum
> [
232] Tone Generator
> [
233] White Noise
> [
234] Sine Wave Sweep
> [
235] Guitar Tuning
> [
236] Click Track
> [
237] Tremolo 1
> [
238] Pan Tremolo
> [
239] 60's Tremolo
> [
240] EnvFol->AM&FM Trm
> [
241] CrossPan Tremolo
> [
242] RingMod Tremolo
> [
243] User Presets
> [
244] Super Flanger
> [
245] Subtle Boings
> [
246] Radio Prometheus
> [
247] MultiVox Sine
> [
248] PA Effect
> [
249] The Cauldron
> [
250] The Blech
> [
251] WeirdChorus
> [
252] HyPeR WaRp
> [
253] Spasms
> [
254] Evil Triplets
> [
255] Ring Worm
> [
256] GrittyDelays
> [
257] Cop Radio
> [
258] PTrk -> RM -> DDL
> [
259] MultiVox 6
> [
260] Paraboost Eq
> [
261] Extreme Wow&Flutter
> [
262] FlangerHell
> [
263] Utilities
> [
264] Zero Left Channel
> [
265] Stereo Delay
> [
266] Xfade
> [
267] Zero Right Channel
> [
268] Swap Channels
> [
269] Phase Inverter
> [
270] Bipolar->Unipolar
> [
271] Simple Delay
> [
272] Filter 60Hz+oddHarm
> [
273] Correct DC Offset
> [
274] Stereo->Sum&Diff
> [
275] Left -> Both
> [
276] Right -> Both
> [
277] Rumble Filter
> [
278] Filter 60Hz+harmonix
> [
279] Stereo->Difference
> [
280] Unipolar->Bipolar
> [
281] Stereo->Mono
> [
282] Vibrato
> [
283] Filter Vibrato
> [
284] Vibrato 1
> [
285] Vibrato 2
> [
286] Refined Piano
> [
287] Garage Piano
> [
288] Ace Drum
> [
289] 1st 88
> [
290] 2nd 85
> [
291] 3rd 85
> [
292] 4th 88
> [
293] 1965
> [
294] Garage Kit 1
> [
295] Kit II
> [
296] Kit IV
> [
297] Kit V
> [
298] Kit VI
> [
299] Kit VII
> [
300] Flutes&Pipes
> [
301] Bass
> [
302] KeyBell
> [
303] HiLo-Fi
> [
304] Bank of Pads
> [
305] Industrial
> [
306] Environment
> [
307] Percussion
> [
308] Just Garage
> [
309] Macabre
> [
310] EverythingElse
>
>
>